They were also caught in a town threatened by the Bandit King on one Feast of the Moon. Following Simon's lead, the band later infiltrated the Shrake estate during a party with the intent to rob the place. With the sorcerer's help, the group ended the creature's life but received no reward. Subsequently, a green hag named Drueena was revealed to be responsible for the disappearances. The young half-elf convinced the thieves to rescue him in exchange for intel that would lead them to a greater mark: the estate of the wealthy and eccentric dragonborn wizard Torlinn Shrake. There, Edgin, Holga, and Forge found a single survivor: the sorcerer Simon, who'd been hired by the villagers but had gone missing. Forge convinced Edgin to travel to a "haunted" island just off the Sword Coast. The villagers were offering a hefty donation for the rescue, and Forge thought the job to be easy money. Soon after, Forge waltzed into Edgin's life once again, having found two villagers whose drinking buddy had gone missing, along with several other people. This rescue made the trio heroes in the eyes of the locals. The group ended up saving a Targossan child, Sief Talvick, Edgin's neighbor's kid, who'd been taken by the gnolls. Edgin, Holga, and Forge pursued the raiders to retrieve their stolen coin. The competition between two cheats was cut short by a raiding party of gnolls, who started a fight but got away with the thieves' gold. The thieves played Three-Dragon Ante, but Edgin was better at noticing cheating while drunk, and Forge quickly recognized a fellow hustler. This was when Forge pranced in, seeing an easy mark. With Holga's encouragement, the out-of-practice bard Edgin attempted to sing for the audience, but consumed too much liquid courage, leading to his performance being a public failure. In the early 1490s DR, Forge had a chance meeting with two other thieves, the bard Edgin and barbarian Holga, at the Trip and Shuffle tavern in Targos in Icewind Dale. Thief įorge, Edgin, Simon, and Holga, alleged heroes. Over decades in the latter 1400s DR, Forge had carried on his dishonest trade in cities up and down the Sword Coast, pulling a variety of heists and scams under many false identities, and leaving as broken promises and thefts in his wake. It is arguable if this is true or not, however. History Early Life įorge would later blame his crooked ways on his mother's strictness and temper, such as berating him when he broke a jug. During Edgin, Forge, and the group's heist of the West Caraway Acres, a wizard's manse outside of Neverwinter, Forge appropriated a pair of boots of spider climbing from one of the musicians working the grand masquerade at the time. He fought with a dagger and heavy crossbow. He carried all necessary tools for that task with him. Appropriately for a man of his name, Forge was an expert at forging documents, signatures, and hand-written invitations. Skilled in the arts of the thief, he was agile and stealthy, persuasive and deceptive, and also skilled in investigation and sleight of hand. However, he was most deadly to his own former allies whom he'd double-crossed and taken by surprise. He would cunningly escape to advantageous locations from which to strike back. With his charm, Forge could disarm his foes, appearing less of a threat in combat, and he could also easily dodge attacks and evade harmful effects. Abilities Īlso style, swagger, and a complete lack of shame. He was audacious in his schemes and never satisfied, instead growing ever more ambitious. He had a taste for wealth and its trappings, especially that which he'd won himself, and would complain extravagantly if things were not just how he preferred them, such as if his tea was too hot. Even when caught lying, he would keep on lying to disorient and divide people. His morality was malleable, if not absent altogether, and he used a charming smile, flattery, and lies to manipulate people-and backstab them given the opportunity.
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